


Then we draw a circle around the origin, which will represent the skull of the manga character In the Properties Window, in the Object Data tab, we create a "Circle ref" layer where we will draw the reference circle for the headĪnd we activate the Guides (Circular) by setting the hardness of the section to 1 We activate the display of the Z axis and the 3D Cursor (which we will use as references) in Viewport Overlays So let's start Blender and create a "2D Animation" file

Let's start by drawing the reference lines, which will help us to position the various elements of the face well. Traditionally the drawing of a manga is first done freehand (here in Blender you could use the interesting Draw tool of Grease Pencil) then traced and inked in this tutorial we will try instead to realize it directly in its final version, as if it were a vector drawing, until reaching a result similar toĭue to its length the tutorial has been divided into two parts, thus also facilitating the loading operations. In this tutorial about the Grease Pencil for Blender 2.8 we will show you how to draw a manga in fact the 2D drawing tool of this software has recently been enriched with many features (see also Grease Pencil in Blender 2.8 - Introduction, try to practice with the various tools) and therefore its use may have become interesting also for the mangaka.
